Zodion App

Jun. 22nd, 2012 04:58 pm
slipandbounce: (back)
[personal profile] slipandbounce
PLAYER:

Name & DW Journal: Jao | Character journal: Slipandbounce

Birthdate & Age: 26 || 2 / 22 / 1986

Characters played in Zodion: n/a



CHARACTER:

Name: Chell

Canon: Portal

PB/Image: Michelle Rodriguez will be my PB since she holds similar skin color, facial structure, body shape, hairstyle and over all image to Chell. She often shows up in movies as the tough girl who kicks a ton of butt and takes so many names. Here's Chell's canonical appearance, and here's Michelle's. The only editing I will be doing is lightening her eyes to match Chell's pale grey-blue color.

Info links: Chell | Portal 2

Canon Point: Post Portal 2

Gender & Sex: F/F

Age: Even Chell doesn't know how old she is, given that there's no statement on when she entered the Enrichment Center, or how many years lapsed between the first and second game. Physically, she's in her mid twenties.

Birthdate/Sign: Chell doesn't have one in canon. For her birthday, I'm choosing April 17th, making her an Aries. One of the reasons I chose that date is because in Portal 2, GLaDOS states "Yesterday was your birthday. I thought you'd want to know." While no year or day is given for the game's timeline, Portal 2 was released on April 18th.

Chell is a firey person, full of energy who finishes what she starts and takes charge. Chell accepts any challenge thrown at her, and where others have given up and died she's kept going, far too stubborn to quit. She's efficient with her efforts and doesn't rely on others. She relies on action rather than words to express herself and only sees the action of others, filtering out the often deceitful words they offer.

Tattoo: Her tattoo is about an inch in size and appears on her right shoulder an inch or so below the collar bone. ( Mirror placement to Wheatley's )

Suitability: n/a

Power: Other than her incredible tenacity, Chell doesn't have any super powers of her own. I'd like to pick healing as her power.

Though not a power, I was hoping she could arrive with her Longfall Boots that allow her to fall from terminal velocity heights and survive as well as right the wearer to always fall on their feet. If not, that's fine.

Personality:

Very little is actually known about Chell's canon personality. She doesn't speak, and considering her personnel file made no mention of her being mute (in fact, said file stated she refused to answer part of her 'test subject questionnaire'), it's very likely she's simply chosen to not speak as a form of defiance to her situation.

Comments made in the "Lab Rat" comic imply Chell is relatively average in all aspects, ranging from athleticism to intelligence. The only trait that makes her stand out from others is her tenacity, on which she was rated in the 99th percentile in her psychological test results. She was so abnormally stubborn, she was marked as a rejected test subject in her file. It's reasonable to say at the end of Portal 2, Chell's athleticism has improved. Over the course of both games, she's walked and ran countless miles, balanced on precarious places and have jumped great distances.

If one considers what she's accomplished in-game by surviving, we can assume she has a talent for quick thinking and problem solving. We can also gather she doesn't panic easily, due to her remained focus on staying silent despite whatever surprises are thrown at her. She's faced turrets, rockets, bombs, smashy spike plates, lasers, bottomless pits, terminal velocity, areial faithplates, neurotoxin, and giant homicidal AIs, all while keeping her cool.

Her will to survive is part of what drives her the most. No matter how dire the circumstances, Chell pushes on. In tests where other subjects accepted their fate, Chell found a way through. No matter the danger, as long as she can keep moving, Chell will continue forward.

Tests and dangers are things Chell's comfortable with, but not so much other people. Most of her time is spent alone in the testing tracks, locked away in stasis, or with artificial beings. In the begining of Portal 2, Chell breifly works with Wheatley, but she never speaks to him, suggesting she likely never truly trusted him from the start. If given the choice, Chell would likely rather be alone than around those that might take advantage of her. She also might find it easier to bond with inanimate objects than people.

Chell's relationships are, well, complicated.

To both GLaDOS and Wheatley, she refuses to give either an inch. After the end of her testing with GLaDOS and the attempt against her life, she knows better than to trust any Aperture construct. She ignores warnings from GLaDOS when facing her in the first game, and doesn't hesitate in destroying her even though she has no idea what the death of GLaDOS would mean for her own safety. She was just an obstacle in the way for her survival.

When she meets Wheatley, his reckless handling of her room and careless guiding through the initial testing rooms showed he also wasn't really concerned for her, but for his own escape and she was just a means to gain his freedom. In that same way, Chell uses him to get through areas she might not have been able to otherwise. When he ends up betraying her, it's met without surprise since Chell doesn't speak or truly react.

Her later partnership with GLaDOS is again just a means to find a way to escape in one piece. There was anger and frustration, but at the fact she was still a prisoner within Aperture, forced to do what these machines wanted and caught up in their drama. They aren't and were never her friends and she sees them as below humans, not even worth validating them with a word or a gesture. She doesn't care what they think of her either since their opinions don't matter. She never corrects or gets upset when they insult her time and again.

That doesn't mean she doesn't delight in their destruction and find something worthwhile in stopping them. Not really because it's the right thing to do, but because they deserve what's coming to them. It may have been possible to have found another way out without GLaDOS, but getting back to Wheatley and pulling him from his throne was too alluring. Chell might have been able to find a way out in the first game without facing GLaDOS, but killing the machine in the same way that it had tried to kill her was kind of too good to pass up. And watching them try and try to get a reaction out of her is too empowering to allow them any hint of how she's feeling.

SAMPLES:

"Zodion" First-Person Network Entry:

[ Unlike many others, Chell chooses to ignore her device for quite sometime, not even bothering to look at the map or find her new home. She instead sets off to take in her surroundings, just stuffing the communicator away into her pocket for now. A walk soon becomes a run, and as she reaches more populated areas the run becomes a climb up pipes and awnings. Soon, the woman is on the roofs of buildings, leaping from angled tiles. For most of the first day, Chell just revels in the freedom. ]

[ It's on the roof of the Blazar that she stops to examine the device given to her by the gods. The feed blinks on to see her flushed face. Stray shorter hairs from Chell's simple ponytail cling to her cheek, some reaching as far as her parted lips. Over her shoulder is a beautiful view of the city and the sunset past the skyline. Slate-blue eyes scan the camera and then the device as she worries her bottom lip. Suddenly, the video cuts out, switching to text instead. ]

'This place can't be hell. Was told there would be robots in hell.' [ But more importantly-- ] 'What is worship?'

"Zodionlogs" Third-Person Prose Entry:

The pain had been deep, curling Chell's body on the cold ground. Cruel dead stalks of wheat jabbed into her skin and pebbles stuck and ground hard against her flesh. There had been a day of glorious freedom, here on the surface. She had ran for her own amusement, free to choose any direction under the endless blue sky. Then, two days were spent searching for food or water, and finally today, this day, when Chell stopped running. Thirst, hunger, exhaustion, perhaps even undetected internal injuries had finally found her. There had never been any other humans here on the surface, not even a deer. All there had been was the sky and the earth. Freedom and now death.

Heavy arms moved to push the ground away and shoulders lifted from the dirt only to fall again. If she could just get up, if she could just search a little more, then surly she could find water or food or anything at all. All her struggles before were to survive, to make her life her own. She hadn't suffered to die like this, alone, nameless and forgotten. To die now would be to let Her win. She must have known this would happen. GLaDOS hadn't let her live, She had sentenced her to death-no, discarded her as if she wasn't even worth killing in person. Worse, She hid it under the guise of a promise kept. Honesty. Mercy. They were simple, precious things Chell had wanted to feel at least once in her miserable life. They were also things Aperture had never shown. No, she had to keep going, keep breathing if for no other reason than to spite Her.

Slowly, she stood. Legs that had ran and jumped with such strength and precision now stumbled heavy and unbalanced through the golden field. Just a little further, if she could live just a little longer. Eyes rolled up to see the endless night sky. On a few distant stars Chell stared--then everything went black.

'Let there be light! God. I was quoting God...' That hated voice echoed somewhere distantly in her mind. How unfair, for that metal ball of lies to end up in her last thoughts.

God? Chell would offer anything, absolutely anything she had to whatever deities that would listen for just the chance to keep moving. If she could know real lasting retribution for the countless wrongs done to her, if she could experience real honesty, anything genuine besides rage and pain and disappointment, she'd give her soul for whatever good it was. If she could just move. If she could just-

Chell opened her eyes and forced herself to sit up before the blurriness faded from her sight. This wasn't the field. Her hunger and pain were gone, she didn't even feel tired anymore. That could only mean one thing: she had died. It was the only thought she could come up with that seemed plausible. So if she was dead, was this the android hell she had been promised? There was a peacefulness to the air which seemed decidedly foreign to her. Maybe this was 'the better place' Chell had heard of once or twice. Wherever she was, what had happened in her horrible life was done now; left as far behind as that metal shack and the horrors beneath it. That thought, that warm, wonderful thought caused a small bubble in her chest that traveled to her cheeks.

A smile. It felt so strange on her own face that she had to bring fingertips up just to feel if she she was doing it right. Chell had fought and fought, and now she was finally free of Aperture and the pain it had inflicted. It didn't even matter anymore that she had lost. All that mattered was the peace, this smile here on her face, and the warmth in her chest. Happiness. This was what it felt like.

Chell stood easily and stretched, feeling better now than she could remember. The water had caught her attention first and she walked over to it with the intention to drink from it, but the alter and the box atop stole her interest. Instincts warned her about touching things box shaped. Who knew if there was a button beneath it? No, that life was over. There wasn't any danger here, so Chell stepped past the water towards the object. When the water rose around her, she had tried to jump away but found it somehow impossible to do so. The ache on her right chest hardly registered in the presence of the forming of the mirrors.

Was that her? Naked? When had she last been bare? The fact she couldn't remember made her feel both filthy and self-conscious. A sharp sting changed her focus and finally Chell stared at the symbol pale and in sharp contrast with her tan skin. Careful fingers ran over the lines even as the mirrors fell back into their water state. Finally, her attention fell again to the box and Chell opened it, taking the letter and glancing over it. She had been chosen for her tenacity?

Had they really heard her dying prayer? Had she really died, or was she saved at the last moment? There were so many questions and the clues seemed to stop with the weird electronic device in the box. Chell pocketed it without thinking to check it for information and set out to learn a little bit more about the where she was now.

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